Public Data

MATCHERINO RANKINGS

A rating for every player in Matcherino tournaments, on the Brawl Stars ranked ladder - from Bronze to Masters and Pro. Players start between Bronze and Diamond by their in-game profile, then climb (or fall) only on their results in tournaments with a prize pool.

Leaderboard

Click a player to see their rating history. * means the player has played fewer than 3 tournaments, so the rating is still settling. A dashed rank means no in-game stats have been found for the player yet, so their starting point was assumed.

Players by rank

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How it works

  1. Start. Everyone starts somewhere between Bronze and Diamond, placed by their in-game profile - almost entirely by their peak ranked points, a little by their current ones, and next to nothing by trophies. Players with no profile start in Gold I. These stats only matter at the start: a fifth of them is gone with every tournament, and after 5 tournaments they do not count at all - from then on only Matcherino results decide.
  2. Matches. After that only results from Matcherino tournaments with a prize pool count, and they count match by match. Every match moves the rating of both teams' players by how far the result was from what was expected: beating a stronger team pays a lot, losing to a weaker one costs a lot, losing to a much stronger one hardly anything. The further into the tournament, the less a loss hurts: a loss in round 1 costs the most, and the same loss in the final about half of that - the final is played against strong teams that have already won a lot of matches, round 1 against any team. A win in a later round pays more. One tournament can only move a rating so far, so a single lucky run cannot decide a ranking. How the match went matters too - a sweep is worth more than a 2-1, a narrow loss costs less than a heavy one - and so does how convincingly the team had won its earlier matches that day. A team's strength is its players' ratings (for players in their first tournaments, with a little of their in-game profile mixed in).
  3. No-shows. A team that lost its very first match only counts as a no-show - it may have signed up and never played - when nothing shows it was played: it did not win a game (a 1-2 is a real match) and no picked brawlers were recorded. A no-show is left out of that tournament altogether, so it neither gains nor loses rating, and the match does not count for the team it lost to. A team that did play its first match and lost it counts like any other: the loss costs it rating, and the win counts for the other team.
  4. Finishing. Where the team finished still counts: winning the tournament pays the most, a podium finish extra, and finishing in the top quarter several tournaments in a row adds a momentum bonus. Everything is weighed by how strong the whole tournament was (the ratings of its best teams) and by the strength of the teams they met on the way, so a deep run through a strong field and strong opponents is worth the most, and so is a bigger prize pool (a pool ten times larger counts about 30% more). The number of teams hardly matters by itself: extra rounds against weak opponents earn next to nothing, and a new player's rating moves faster.
  5. Recent form. Recent results count more than old ones: what a player has built up loses half its weight every 60 days, so a result from last week counts a little more than one from last month - a gentle nudge, not a big swing.
  6. Ranks. The rating is shown in ranked points, so Bronze to Masters and Pro cover the same points as the ladder in the game - but getting past Diamond has to be earned in tournaments.

Made by Plantyse. Countries come from team rosters here and, for well-known players, from Liquipedia (CC-BY-SA 3.0), matched by exact name.

Summary: Top rated Matcherino players

A rating for every player in Matcherino tournaments, on the Brawl Stars ranked ladder from Bronze to Masters and Pro, built from tournament results and in-game stats.

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